This time, before we perturb the input image, we take the value given by the threshold matrix and divide it by , where is the number of levels for each colour component. As a result, each pixel is perturbed just enough to cover the minimal distance between two colours in the palette. Since the entire palette is evenly distributed across colour space, we only need to modify the range of perturbation along each axis. The dithering equation then becomes:
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Why is this the case? There are several reasons, and they all directly stem from WebAssembly being a second class language on the web.。heLLoword翻译官方下载对此有专业解读